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NAME
Digital art is by far my most consistent hobby. I've been drawing basically as long as i can remember, mostly doodling at school, but i didn't really do it consistently until early 2022, when I was stuck at home due to Covid and basically had nothing else to do. Back then, i was mostly inspired by the art of Riot Games and Genshin Impact and just tried to copy it using coloured pencils, fineliners and watercolours.

I started venturing into digital art in June 2022, using IbisPaint on my phone and Medibang Paint on my laptop. In May of 2023 i got my first iPad and I started using Procreate, before ultimately switching to Clip Studio Paint in 2025. During that time I have learned a lot, and I still have much more to learn.

one of the first drawings i ever made on my iPad -->
my inspirations
Genshin Impact, Honkai Star Rail and Zenless Zone Zero (Hoyoverse) - it motivated me to start drawing, and it remains an inspiration for me to this day.
Wuthering Waves (KURO games) -a game with amazing official art. Their animations inspired me to try 2D animation for myself.
@ieurumi (IG) - i've had this artist's pieces saved on pinterest for years, her style of colouring is mesmerizingly gorgeous.
@mihong2004 (IG) - Mi Hong's beautiful curving lineart, combined with their textured rendering style, make these drawings impossible to look away from.
Reverse 1999 (Bluepoch) - the official art from this game is amazingly detailed, and they regularly post high-quality fanart on their official instagram account.
@ruoganzhua (IG) - this artist uses vibrant colours and light to create dazzling pieces. I love the subtle incorporation of texture brushes in their drawings.
@ramzapsyru (IG) - at first, i thought this was official art from Riot Games, but it's maybe even more impressive.
@yuumeiart (IG) - yuumei has an iconic style featuring vibrant colours and effects that makes their art look like it's glowing from the inside.
@daodtt_ (IG) - i remember staring at this drawing for hours, enchanted by the perfect lighting and texture.
@lulu8930430 (IG) - lulu is known for their unique, classical painting-like genshin impact fanart.
the process
0. gathering inspiration
Pinterest time! I usually look for a pose reference, a reference for the character i want to draw and a couple art pieces that i want to channel the energy of. Then i throw everything into a Notion board for quick access and get sketching.
1. thumbnailing
This is probably the most important step of the process. During this stage, i work with a super messy sketch to figure out the general composition, values and colours. Because i don't have to worry about anatomy or detail, i can move stuff around and smear colours in until i'm happy with the idea.

When i'm done with a thumbnail, i'll throw it in my WIP list and it may or may not get finished, if i still vibe with the idea later.
2. sketching
Now that i have my concept down, i need to figure out the anatomy, face, hair, where details go etc. This sketch can be messy or precise depending on how much patience i have and how tricky the subject is. I usually don't bother with lineart because i don't end up seeing it in the final piece anyway.

I used to do lineart for every single drawing, it was my favorite part, but eventually i realized that it was knocking the wind out of my sails and making the final piece flatter and more boring, so i just quit. lol
3. cleaning up colours
Before i can get rendering, i need to get the colours sort of inside the lines-ish. I'll turn on my thumbnail sketch underneath my neater sketch and smush colours around until they're in the right place. Again, i don't really care about precision here, i can worry about that later. I change the colours themselves as little as possible to keep the energy of the thumbnail alive.
4. rendering
When i'm done with my neat-ish sketch, i merge all of my layers and start rendering on the same layer with my favorite round brush. I've tried blending modes and clipping masks and all, but this is kind of just more fun. I'll draw over my sketch lines and put them back where the vibe tells me to. This is my favorite part, i can just kind of get into the flow and scribble until it looks good.
5. finishing touches
Now it's time to try 8 different filters and effects, turn each of them on and off for an hour, and decide to just turn up the contrast and call it a day. And sparkles obviously. Always sparkles.

I'll usually let my drawings marinate for at least half a day (preferably overnight) at this stage so i can look at them with fresh eyes later.

So that's my process at this point in my art journey! It's changed like fifty times before this, and it'll probably change another hundred as i keep learning.
My art process has evolved a lot over the years, and i'm sure it'll keep changing for as long as i keep drawing.

One big trend i've noticed is that i've gotten faster and lazier, but i'm happier with my results that way. Maybe a mediocre drawing stings less when it only took 6 hours or so to make, or maybe there's something about the speed that helps me not lose the original idea. Either way, i can't be bothered to do lineart.

I'm actually also approaching this website as more of a visual art project than anything web design-y, so if you notice my code looking like shit, that's why. I didn't even know anything about coding or web design before i started this site on a whim. I kind of love teaching myself random skills via the internet, there's something very satisfying about figuring things out this way.